FuninVR Showcases Sports Culture Tech 2025 Spatial Computing Conf
9th May. 2025

On April 28, 2025, the 2025 · Spatial Computing Conference, Release of Industry - Talent Integration Capability Maturity Assessment Model 1.0& Inauguration of National Spatial Computing Industry - Education Integration Communitytook place at Nanhai International Convention and Exhibition Center in Foshan, Guangdong. Guided by the Talent Exchange Center of the MIIT, it was hosted by Guangdong Spatial Computing Technology Group Co., Ltd.

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Conference Highlights: A Gathering of Elites for New - Quality Productivity

The conference, themed Marching Towards the Newfor Long - term Success with Quality,’” gathered government, industry, academic, research, and media elites. They jointly explored the development path of new - quality productivity powered by spatial computing technology to lead the global digital and intelligent cultural and sports economy into a new future.

Besides, as a co - organizer, Zhuoyuan Co., Ltd., with our mission of using digital tech for a healthier, happier, and more beautiful life,participated deeply in the conference organization and core agendas, and presented our tech breakthroughs and industrial achievements in spatial computing.

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Spatial Computing: The Engine of New - Quality Productivity

In the current era, cutting - edge technologies like AI, big data, and quantum information are iterating rapidly and integrating with the real economy, reshaping the global industrial landscape. As a new - generation computing paradigm, spatial computing, with its data integration, intelligent algorithms, and virtual - real collaboration advantages, is driving new - quality productivity.

At the conference, Yang Xuyun, chairman of Zhuoyuan FuninVR, told the media that industry development hinges on talent and technology. Joint school - enterprise classes with engineers and teachers co - teaching meet enterprise talent needs and integrate education with the market. On lightweight VR equipment, he said we must break the cost barrier for public access and make early deployments for roaming the world at home.

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Empowering Cultural and Sports Technology with Spatial Computing

As a leader in spatial computing technology, Guangzhou Zhuoyuan made a significant voice at the main forum of the conference.

What's more, in an exclusive CCTV interview, Jiang Junyi, Zhuoyuans vice - president, said our XR somatosensory intelligent sports platform aligns with the national fitness strategy and innovates interaction via spatial computing. Using the platform as an example, he noted users might not even notice theyre working out when skiing or running with VR glasses. Looking ahead, he stated sports hardware will shift to consumer electronics, blurring boundaries between professional fitness and home, and virtual and real. In the future, spatial computing will be a new, globally popular paradigm for anytime, anywhere use.

In the conference's achievement exhibition area, Zhuoyuan's "Digital and Intelligent Sports" series of products, developed based on high - precision spatial computing technology and XR full - immersive technology, became the focus:

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VR Treadmill: It offers walking simulation and virtual infinite walking, enabling users to experience boundless virtual roaming and running.

VR Hoverboard: With its sliding simulation and 360° leg - controlled translation, it perfectly reproduces postures in flying, skiing, and water sports, allowing users to enjoy multi - player PK.

VR Spacewalker: It provides cycling simulation and a super - immersive light exercise experience, achieving low - impact and high - immersion fat - burning fitness.

These VR Esports machines, with their millisecond - level response speed and natural, smooth motion experiences, received enthusiastic acclaim at the scene. Moreover, the constant exclamations in the exhibition area showed how technology can reshape the sports experience and the companys strength in pioneering a new era of cultural and sports technology with spatial computing.

 

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